Ludotronics Ludotronics
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01 / 10
Ludotronics Ludotronics · HELM

HELM makes tools smarter, projects aware,
and teams in sync.

HELM brings AI-native intelligence to creative production tools, eliminating the grunt work so your team can ship faster and at lower cost.

Integrates with
Unreal Unreal
Unity Unity
Blender Blender
Substance Substance
view_in_ar 3D Asset Gen
directions_run Motion Synthesis
accessibility Auto Rigging
···
02 / 10

boltWhat Cursor is for Software Development,

HELM is for Game Dev
and Digital Production.

03 / 10

Fine-tuned. Coordinated intelligence.

HELM
HELM Creative
Tool Agents
Unreal
Unreal
Unity
Unity
Blender
Blender
Substance
Substance
···
code
Code Writer
view_in_ar
3D Asset Gen
directions_run
Motion Synthesis
accessibility
Auto Rigging
···
Creative Models
memory
Headless
Compute
01 / 09
Received: "Create game-ready warrior character for Unreal Engine"
04 / 10

This is HELM. In Action.

05 / 10

Sleekly Integrated. With a shared brain.

Solo Developer
One person.
A team's output.
Blender Houdini Unreal + Maya, Substance & more
HELM
Creative intelligence Cross-tool sync Project memory
Hours Mins
Cloud render, you're not waiting
Weeks Days
What used to need a small team
Studio Team
Artist ships.
Team already has it.
Everything in Solo, plus
Workspace members
Rajul
Owner
Kumar
Edit
Manish
Edit
Koustav
View
0 handoffs
Asset ships, team already has it
Smart version control
Cloud-synced, always current
$25–$75 / seat / month · Cloud compute on demand · Renders, simulations
06 / 10

What changes with HELM

Ship faster
Every tool gets a smarter assistant. Cloud renders happen in minutes, not hours.
Spend less
Optimized compute and fewer mistakes mean projects ship faster and at lower cost.
Stay in sync
Live project awareness inside every tool. Cross tool annotations. Built in spec enforcement that catches errors before they ship.
07 / 10

The math is simple.

SOM Serviceable Obtainable Market — target segments by tier
~100
major publishers
AAA & Enterprise
200+ people. Multi-title, multi-studio. Biggest budgets, biggest time pressure.
$200K–$2M+/yr
seats + compute + enterprise
15,000+
commercial studios
Indie & AA studios
5–200 people. Multi-tool stacks. Where HELM adoption will be fastest.
$5K–$300K/yr
seats + compute usage
500K+
active creators
Solo devs & micro teams
1–5 people. Use Blender, Unity, Unreal daily. The PLG funnel that feeds every tier above.
Free → $25/mo
per seat
TAM
$40B→ $57B by 2028
Game dev, VFX, animation, spatial & creative production pipeline — 22% CAGR
Grand View Research 2024 · Precedence Research 2024 · Market Intelo 2024
SAM
$10B2024
Professional studios using multi-tool AI pipelines — 90% of game devs already using AI
SlashData 2024 · Google Cloud Research Aug 2025 · 11.1M devs globally
SOM
$800M→ 2028
5–10% capture of professional AI workflow segment — games before VFX, spatial & simulation
Technavio AI Gaming +$4.5B 2024–28 · MarketsandMarkets AI Orchestration $9.1B 2024
SlashData 2024 · Grand View Research 2023–24 · Precedence Research 2024 · Technavio 2024 · Google Cloud 2025 · MarketsandMarkets 2024
08 / 10

Free to start. Scales with your project.

Free
Plugin per tool, zero friction
Local AI copilot for every tool. No cloud, no cost. Every free user is a future paying seat.
Pro · $25/seat
Cloud AI + compute
Better models, cloud rendering, sim baking. Individual developers start paying.
Team · $75/seat
Live sync + metered compute
Cross-tool project memory. Live state feed. Annotations. Spec enforcement. This is where revenue compounds.
Enterprise
Dedicated everything
On-prem compute. Custom integrations. SSO. SLA. The full production stack.
Revenue per customer over time
$0
M1
$0
M2
M3
M4
M6
M8
M10
M12
trending_up
Target >130% NRR
Seats expand. Compute grows with project size. $0 to $5,900/mo per studio in 12 months.
cloud
Compute = 60%+ revenue
By Year 2, cloud renders and sims outpace seat revenue. Usage grows as studios ship bigger projects.
lock
Three layers of lock-in
Leaving HELM means losing AI tools, team sync, and compute infrastructure. Retention is architectural.
Free to start. Scales with your project. Every studio worth more over time.
09 / 10
We are smart.
We are fast.
We know the industry.
We can build.
Yash Palkar · Co-founder & CMO · UNSW · Go-to-market & partnerships
Kumar Saurabh · Co-founder & CEO · IIT · AI/ML & systems
Manish Mondal · Co-founder & CTO · IIT · Game & spatial dev
We lived the pain. We built the stack. Now we're fixing it.
10 / 10

$5M Pre-Seed. Revenue in 6 months.

Month 3
Beta across tools
HELM in beta across Unreal, Blender, Substance, Unity & more.
Month 5
Paid tier live. Revenue begins.
First paying studios. Compute revenue starting. Full creative model suite active. Cross-tool pipeline running end to end.
Month 6
Fully in market.
Revenue growing. Enterprise pilots signed. Every tool agent live.
$5M
Pre-Seed · Ludotronics HELM
6 months to full market entry with paying studios, compute revenue, and creative AI agents live across every major tool. Every dollar goes to engineering, studio partnerships, and model fine-tuning.